Escape from Mr. Lemoncello's Library
Can twelve 12-year-olds escape from the most ridiculously brilliant library ever created?
Escape from Mr. Lemoncello's Library plunks a dozen sixth-graders into the middle of a futuristic library for a night of nonstop fun and adventure.
In a nod to Roald Dahl's Charlie and the Chocolate Factory, this fast-paced new novel features an eccentric billionaire who welcomes a group of children into a fantasy setting full of weird, wondrous touches.
Kyle is a game fan—board games, word games, and especially video games! Kyle's hero, the famous gamemaker Luigi Lemoncello, is the genius behind the design of the town's new public library, which contains not only books, but an IMAX theater, an electronic learning center, instructional holograms, interactive dioramas and electromagnetic hover ladders that float patrons up to the books they want.
Lucky Kyle wins a spot as one of the first twelve kids invited to a gala, overnight library lock-in filled with of fun and games. But the next morning, when the lock-in is supposed to be over, the doors remain locked. Kyle and the others must follow book-related clues and unravel all sorts of secret puzzles to find the hidden escape route if they want to win Mr. Lemoncello's most fabulous prize ever.
Escape from Mr. Lemoncello's Library is more than a rib-tickling novel full of humor and suspense. It's a game in itself, in which readers can have fun solving clues and answering riddles while learning how to navigate the Dewey Decimal system. Eagle-eyed kids—not to mention their parents, teachers, and librarians—can also hunt for the names of authors and classic books sprinkled throughout the fast-moving story.
Rumor has it there is even one puzzle that is in the book but not in the story. Can you find and solve it?
You can also:
Check out the new study guide for the series (NEW!)
Look behind the scenes of the movie!
Read the first three chapters
Download the educator's guide prepared by Colby Sharp of Nerdy Book Club
Download the study guide
"Full of puzzles to think about, puns to groan at and references to children's book titles, this solid,
tightly plotted read is a winner for readers and game-players alike."
—Kirkus, starred review
"An ode to libraries and literature that is a worthy successor to the original madman puzzle-master himself, Willy Wonka."
—Booklist, starred review
"A fun-filled, suspenseful intellectual puzzle, designed by a gamer, that will appeal to fans of The Mysterious Benedict Society."
—Shelf Awareness, starred review
"A lighthearted parody of reality survival shows, the book reinvigorates the debate over the Dewey Decimal system and traditional library skills while celebrating teamwork, perseverance, and clever wits."
"Book and game lovers alike will delve into this delicious tale and put on their thinking caps."
—School Library Journal
"As much as I enjoyed the games and the mystery, my favorite place was the library itself. Several stories high, it's filled with every book and game imaginable—and some too amazing to even be real! I want to visit!"
—Jack and Jill Magazine
"It's the type of book kids will re-read to get all of the clues AND try to find another puzzle hidden in the book.
Awesomeness with whipped cream on top."
—St. Charles City-County Library Districts
"Escape from Mr. Lemoncello's Library has a classic, timeless feel...
I absolutely love Mr. Lemoncello's ethos and it makes a brilliant backbone of the plot."