Mr. Lemoncello’s Great Library Race
Book 3
New York Times Bestselling Series
Random House, 2017
ISBN: 9780553536096
FULL SERIES
THE GRAPHIC NOVEL
Mr. Lemoncello’s Great Library Race
Book 3
New York Times Bestselling Series
ABOUT THE BOOK
On your marks. Get set. Lemon, cello, GO!
Everyone’s favorite game maker, Mr. Lemoncello, is testing out his new FABULOUS FACT-FINDING FRENZY game! If Kyle can make it through the first round, he and the other lucky finalists will go on a great race—by bicycle, bookmobile, and even Mr. Lemoncello’s corporate banana jet!—to find fascinating facts about famous Americans. The first to bring their facts back to the library will win spectacular prizes! But when a few surprising “facts” surface about Mr. Lemoncello, it might be GO TO JAIL and LOSE A TURN all at once! Could Kyle’s hero be a fraud? It’s winner take all, so Kyle and the other kids will have to dig deep to find out the truth before the GAME is OVER for Mr. Lemoncello and his entire fantastic empire!
Filled with brand-new puzzles and games (including a hidden bonus puzzle!), this fast-paced read will have gamers and readers alike racing to the finish line because, like Mr. Lemoncello’s commercials say, IS IT FUN? HELLO! IT’S A LEMONCELLO!
REVIEWS
“Grabenstein blends suspenseful adventure, humor, and wishful thinking, seasoning it with riddles, rebuses, wonderful wordplay, and plentiful allusions to children’s literature. Good entertainment with some meaningful messages.”
—Kirkus
“With just enough mystery and twists to keep readers guessing, this third series offering is a valuable and useful tool for classrooms and libraries in teaching the importance of doing responsible research.”
—Booklist
“Fans will embrace this entry, which features lightning-fast pacing and zany plotlines. Educators will be pleased by the emphasis on careful research and fact-checking. VERDICT chock-full of literary references, [it] will have readers racing to pick up the next volume.”
—School Library Journal
“Maybe the best Lemoncello yet, with a gripping plot, wild inventions, sneaky villains, and clever tweens who put aside their differences and pool their talents to save their hero and his library.”
—Common Sense Media
RESOURCES
Download the School & Library Brochure with activities
EXTRAS
The Great Race Won’t Be Over When You Finish the Book!
There is one more puzzle in the book that wasn’t in the story, although there were several clues about how to find it. (And, yes, it could be that simple.) So, do your research and send your answer to author@ChrisGrabenstein.com to see if you are one of the most ridiculously brilliant readers and secret code crackers to ever race through this book!
Who really invented the board game “Monopoly?”
In 1904, Elizabeth Magie patented something called the Landlord’s Game, which was, in some great irony, an argument against the concentration of wealth. Her game spread around the country, including to the Quakers of Atlantic City, N.J., who added all their city’s street names (Atlantic Avenue, Kentucky Avenue, Park Place). Later it was renamed and sold as Monopoly!